PYTHON CODING
- waclaw_koscielniak

- Oct 9, 2025
- 1 min read
import pygame, math
pygame.init()
screen = pygame.display.set_mode((600,600))
clock = pygame.time.Clock()
angle = 0
running = True
while running:
screen.fill((60,0,0))
for e in pygame.event.get():
if e.type == pygame.QUIT: running = False
pygame.draw.circle(screen, (0,255,0),(250,250),100,2)
x = 250 + 100*math.cos(angle)
y = 250 + 100*math.sin(angle)
pygame.draw.line(screen, (240,180,160),(250,250),(x,y),2)
angle += 0.02
pygame.display.flip()
pygame.draw.rect(screen, (255,20,60), [280,300,15,10], 0)
pygame.display.update()
clock.tick(60)
pygame.quit()
#Python #PythonCoding #VSC

Try to run it.